![]() It's a legacy interface supported by many PC game controllers released before 2005, and also some controllers (and retro controller adapters) after that time. DirectInput: This gaming input API first appeared in 1995 as part of DirectX 1.0 for gaming on Windows 95, then supported on subsequent versions of Windows.Here's a quick look at the origins of each one: If the game expects XInput but the controller only "speaks" DirectInput, that controller won't work with that game, and vice-versa. Some controllers can only speak one "language" (XInput or DirectInput), while others can "speak" both APIs in different modes. To put it another way, these APIs are like two different languages that a game controller might speak. The two main gaming input APIs in Windows are called DirectInput and XInput. Related: How to Connect an Xbox One Controller to Windows with Bluetooth This lets Windows games easily support many different types of controllers instead of having a patchwork of custom controller drivers and interfaces. In this case, when you hook a controller up to your PC, Windows makes the connection to the controller hardware, then the API allows a game to read the controller's inputs in a standardized way. In computing, an API is an Application Programming Interface, which is a standardized way that two programs can talk to each other. Thanks again!Įdited by cv2065, 02 March 2021 - 11:15 PM.If you're connecting a USB or wireless game controller to your Windows PC, you might encounter terms like "DirectInput" and "XInput." But what do they mean, and what's the difference? We'll explain. I was able to find them and drop into the folder, then everything worked great, but odd that they had fallen out or were missing. That said, when I dropped the older version of the x360ce file into the FX3 folder and started the program, I was missing two. Just wanted to say thanks for the assistance. Weisshund, just got around to getting this done and it worked. And I only have one folder with an FX3.exe, and that's where I have the x360ce/ini/dlls as well.Įdited by Irata, 24 December 2020 - 07:27 PM. It never calls up any of them, no dings, no nothing. I've checked/unchecked every combination of the dlls, 1.1, 1.2, 1.3, 1.4 and 9.1.0. ![]() So I just stumbled on this post, uninstalled 4.x, reinstalled 3.2, have the controls responding in x360ce, but no dice on Pinball FX3 launching the x360ce.exe. After some tinkering I was able to get all my cab buttons, plunger and nudge fully functional in Pinball FX3 but like OP said, it wreaked havoc on everything else. I then uninstalled x360ce 3.2 and installed the latest version 4.x. I was originally getting a missing file error, which forced me to revisit the C++ distributables, which I did.NET framework is up to date. ![]() I ran through all the x360ce install docs/help/endless searching on the web for answers, but haven't figured it out. I've got 400 VP9/X/PUP tables in my home built dual-screen cab, all running through PinballX, and been working on it for 3 years, so I'm not a total noob, but this FX3 is giving me fits. It is only for setup, fx3 will use it and exit it on its own via the DLL Windows should go DING during its loadingĪnd unless you want to change something about the config, dont open x360ce again Usually one of those will work and it does not matter too much that you have un needed ones Run X360ce again, click games tab, pick fx3, have it add 1.1 1.2 and 1.4 If you hear the windows DING sound, you are good Save your game config and your controller setup, now exit x360ce Xinput file 32 v 1.3 would be the default If it does not already show fx3's exe in there just click add and add it. I think you want 32 bit, FX3 is not a 64bit game is it?ģ) put the x360ce in the fx3 folder, where the FX3 executable is ![]() I did this, but it never accesses the x360ce program, so I have no buttons.Ĭan anyone guide me, one last time, on how to properly set this up in terms of the path to the correct folder it's supposed to be placed?ġ) You will need to uninstall X360ce 4.xxĪny version higher than 3 is a TSR and it runs all the time, do not know why they made it that way but they did. I've tried placing the x360ce in my FX3 folder, as I've been told doing so will allow FX3 to access the program when it is started instead of running all of the time. flipper buttons double as coin buttons, etc.) Problem is that when it is running in the background, it wreaks havoc on my VPX controls, as things start getting a little weird (i.e. So, I initially had x360ce in my startup so that my buttons would work in FX3, and it indeed works as it should. Wiesshund has helped out and I really appreciate the input. OK.so I apologize in advance for walking around this question 1, 2 possibly 3 times in different threads, but I'm still having trouble with this.
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